The Real-time View will respect the resolution/aspect ratio set in the Image tab. The Warning icon will be shown if your scene contains something that is not being shown correctly in GPU mode – e.g. Click the indicator to execute all geometry nodes in the scene. The Execute Geometry Nodes indicator will be displayed when the scene contains geometry with Geometry Nodes (displacement/bubbles/flakes) or RealCloth which have not been executed. You can click the indicator to generate the environment in full resolution. ![]() The Generate Environment indicator (pro) will be displayed when you have made changes in the HDRI editor and these are not yet generated in the full resolution. The Denoise indicator will be present when Denoise is active and the Ribbon button is hidden. The GPU indicator will be present when in GPU mode and the GPU button is hidden. The Lock indicator will be displayed when the camera is locked and the button is hidden. The Performance Mode indicator will be displayed when Performance mode is active and the button is hidden. The Render Nurbs indicator will be displayed when Render Nurbs is active and the button is hidden. Under some circumstances in-view indicators will be displayed in the top right corner of the Real-time View. ![]() This indicator will appear whenever you are in Solo mode. Turn on the Coordinate Legend via the Main Menu under View > Coordinate Legend. This will show the X,Y and Z axis of the current view. To help orientate in the Real-time View you can turn on the Coordinate Legend. If the GPU runs out of memory, KeyShot will revert to CPU mode. GPU Memory: shows the GPU memory usage in relation to the total memory.Denoise: shows the current state of the Denoiser.Focal length: The current Focal length of of the camera.NURBS: the amount of NURBS present in the scene, excluding hidden Parts/Model Sets.Triangles: the amount of triangles present in the scene, excluding hidden Parts/Model Sets.Samples: Number of samples the Real-time View has been rendering.Time: how long the Real-time View has been rendering.Samples per Second: shows the rendering speed in GPU mode.FPS: frames per second – shows the rendering speed in CPU mode.The Heads-Up Display will be located in the top left corner of the Real-time View. 1. Heads Up Displayįor information concerning the Real-time View you can turn on the Heads-Up Display via the Main Menu under View > Heads-Up Display. You can navigate your scene using the camera controls, multi-select objects and right-click directly on your model or in the area around it to view more options. The KeyShot Real-time View is the main viewport in the KeyShot user interface. All real-time rendering of your 3D model will occur here. Exposed Headless Scripting Functionality.Best Practices for Sharing and Embedding USDz and GLB Files.Best Practices for 3MF Export for 3D Printing.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Server Error: Invalid Mac Address (HostID). ![]() Here you can set custom Hotkeys for any of the listed actions. This will take you to the Hotkeys section of the Preferences page. ![]() KeyShot also allows you to assign custom hotkeys for many KeyShot commands. The Hotkeys preferences can be accessed by selecting Edit, Preferences (windows) or Keyshot, Preferences (mac) and selecting the Hotkeys section or by pressing the K-key to show the Hotkeys Overview where you will see a button for Setup/Details… in the bottom right corner. Opens the Hotkeys Preference window to set custom hotkeys.Īllows you to save an image of the Hotkey Overview for reference or print. Hotkey Overviewĭisplay the Hotkey Overview window by hitting the K-key or selecting Help, > Hotkeys Overview… You can access the list of hotkeys and their functionality by pressing the K-key on PC or Mac. Learning and using the KeyShot hotkeys will speed up the process of working inside KeyShot.
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